

Gideros Studio provides a set of functions and libraries to help develop your apps faster.
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In Gideros Studio, you code using the Lua language, a simple and powerful scripting language. Net or any other structured, complex programming language is required. Using Gideros Studio is straightforward - no knowledge of C, C++, Objective C, Java. It has an intuitive and simple user interface with advanced classes like physics, accelerometer and so on. Gideros Studio lets you create rich games and applications for desktop, mobile, HTML5, and various other consoles.
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It is also completely optional, in case you need a different kind of workflow.ĮZ is also a very good fit for students interested in learning how modern game engines work. The ezEditor is a powerful and robust tool that enables quick iteration on ideas with fast startup-times and WYSIWYG real-time editing.

However, it is meant for people who need or want to build their own technology and are looking for a great foundation to build on top of. Out of the box EZ can be used to create games just with scripting. It builds on Windows, Mac, Linux and Android. In EZ the base functionality is clean, consistent, efficient and fully unit-tested. In many code bases the lower level functionality is messy and buggy, because it is hard (and boring) to build these parts, and game developers rather spend time on making pretty pictures. It can be used to build the tech for games, as well as for industry applications. It provides you with lots of functionality that is tedious and difficult to build, such as efficient STL like container classes, a high-performance scenegraph, resource streaming and much more. When to use ezEngineĮzEngine is designed to be a great basis for complicated projects. It is successfully being used in such a capacity in commercial products. EZ has a strong emphasis on providing robust, easy to use and well-tested base functionality. This can be extremely useful if you need to build a lot of custom technology, but require a high-performance, reliable foundation. Similarly, the EZ code base can be built in multiple tiers, where you either get the entire feature set, with a fully functional editor, asset management and renderer, or you can strip it down to just the base libraries and core engine functionality. This makes it possible to only include those features that you need, or to replace systems with a custom solution that works better for your requirements. EZ utilizes a plugin system to integrate features such as FMOD or Jolt Physics. Its philosophy is to be modular and flexible, such that it can be adapted to many different use cases.

EzEngine is a free, open source game engine written in C++.
